Philip C PhilipBarcelona

Interdisciplinary Artist & Creative Systems Director

Systems

Creative pipelines for visual teams

I build production-ready systems that keep cinematic quality while scaling output.

Systems case

AI-assisted branding & reel generator

Composable reels and sizzle edits from structured briefs.

A modular pipeline that ingests project metadata and brand palettes to auto-assemble cinematic reels, motion identities, and high-volume social variants for agencies—aligned with the same workflow behind UGC-style ads and listing campaigns when briefs and assets are structured.

Inputs

Brand brief JSON

Project metadata

Asset library

Process

Scoring & sequencing

Remotion timeline templates

Color & typography mapping

Outputs

Reel variations

Cutdowns for social

Stills for decks

Systems case

Projection & live visuals rigs

From architectural mapping to responsive performance systems.

Custom pipelines for mapping, sequencing, and triggering visuals across irregular architectures and live performances.

Inputs

3D scans / building plans

Score / timeline

Live control signals

Process

UV-unwrapped surfaces

Content playlists

Live cue mappings

Outputs

Architectural projections

Performance visuals

Documentation stills

Systems case

Game & XR prototypes

Procedural environments and environmental storytelling.

Prototype worlds that connect ecological narratives, sound, and space, built for festivals, residencies, and labs.

Inputs

Storyworld bible

Ecological datasets

Soundscapes

Process

Unity / Unreal prototypes

Procedural scene generators

Interaction systems

Outputs

Playable builds

Installation-ready scenes

Video walkthroughs