Philip C PhilipBarcelona

Interdisciplinary Artist & Creative Systems Director

About / CV

Interdisciplinary artist & creative systems director

Field recording · computational translation · cinematic production

Summary

Practice

Interdisciplinary artist working at the intersection of field recording, computational translation, and physical making. Trained in sound engineering, cinematography, stop-motion animation, and procedural game design. Current practice records the rhythms of places — birds, water, built environments — and translates them through Pure Data into pen-plotter drawings, asking what happens at each step of the crossing.

Contact

Get in touch

Education

Training

  • Research in Design and Communication (Master's)

    2025

    Universitat de Vic - UCC, Barcelona

    Research focus: interactive media as tools for ecological storytelling.

  • Master's in Animation in Game Design

    2024

    UPC Universitat Politècnica de Catalunya, Barcelona

    Thesis: Procedural Environments as Narrative Devices in Immersive Storytelling.

  • Master's in Stop-Motion Animation

    2023

    BAU, Centre Universitari de Disseny de Barcelona

    Thesis project: Recordando — a stop-motion exploration of memory and identity.

  • BA, Cinematography and Film/Video Production

    2014

    MetFilm School, London

    Specialisation in visual storytelling and experimental cinema.

  • Diploma in Sound Engineering and Music Production

    2008

    SAE Institute

    Focus on spatial audio and environmental soundscapes.

Selected projects

Recent work

  • Raven Drawing — Sound-to-Plotter Pilot

    2026

    Field-recorded approximately 90 seconds of intermittent raven calling; translated the recording through a Pure Data patch into spatial drawing instructions; executed on a pen-plotter. First completed pilot of the proposed practice-based PhD on cross-media translation.

  • Chrysalis — Sci-fi Game

    2023–24

    Rolling Barrel Studios

    Built procedural VFX systems in Unity for an interactive environment exploring symbiotic relationships between organisms and technology. Procedural-systems experience here directly informs the Pure Data pipeline in current practice.

  • Punarjanani — Animation Short

    2019–21

    Directed a 10-minute animated film on cycles of ecological destruction and regeneration. Bronze medal, ONE Earth Awards 2022; selection, BNP Paribas Green Film Festival 2022.

Research interests

Current focus

  • Translation between media — what survives, what transforms, what unexpectedly emerges
  • Field recording and deep listening as research method
  • Computational pipelines (Pure Data, generative systems) as collaborators, not tools
  • Drawing as a record of rhythm and time
  • Practice-based research methodology; care ethics in artistic practice

Skills

Toolkit

Sound & Audio

Field recording, spatial audio, environmental soundscapes, audio mixing

Programming & Computational Practice

Pure Data, MaxMSP, Processing, C#, Python (basic), Visual Scripting

Visual / Generative

Unity, Unreal Engine, Cinema 4D, Maya, Blender, After Effects, Dragonframe, Premiere Pro

Research Methods

Practice-based research, speculative fiction writing, ethnography

Languages

English, Hindi, Malayalam, Tamil, Spanish (basic)

Awards

Recognition

  • ONE Earth Awards — Bronze (Punarjanani), 2022
  • BNP Paribas Green Film Festival — Selection (Punarjanani), 2022
  • Kalanand Art Contest — Bronze, Prafulla Dahanukar Art Foundation, 2016

Availability

Open for

Available for

  • Campaigns, films, and motion systems for brands and agencies
  • Site-specific installations, residencies, and narrative experiments
  • Creative systems and pipelines for studios and teams

Open to

  • Residencies and research-driven collaborations
  • Projection and live visual commissions
  • Game/XR prototyping around ecology and urban narratives