About / CV
Interdisciplinary artist & creative systems director
Field recording · computational translation · cinematic production
Summary
Practice
Interdisciplinary artist working at the intersection of field recording, computational translation, and physical making. Trained in sound engineering, cinematography, stop-motion animation, and procedural game design. Current practice records the rhythms of places — birds, water, built environments — and translates them through Pure Data into pen-plotter drawings, asking what happens at each step of the crossing.
Contact
Get in touch
Education
Training
Research in Design and Communication (Master's)
2025Universitat de Vic - UCC, Barcelona
Research focus: interactive media as tools for ecological storytelling.
Master's in Animation in Game Design
2024UPC Universitat Politècnica de Catalunya, Barcelona
Thesis: Procedural Environments as Narrative Devices in Immersive Storytelling.
Master's in Stop-Motion Animation
2023BAU, Centre Universitari de Disseny de Barcelona
Thesis project: Recordando — a stop-motion exploration of memory and identity.
BA, Cinematography and Film/Video Production
2014MetFilm School, London
Specialisation in visual storytelling and experimental cinema.
Diploma in Sound Engineering and Music Production
2008SAE Institute
Focus on spatial audio and environmental soundscapes.
Selected projects
Recent work
Raven Drawing — Sound-to-Plotter Pilot
2026Field-recorded approximately 90 seconds of intermittent raven calling; translated the recording through a Pure Data patch into spatial drawing instructions; executed on a pen-plotter. First completed pilot of the proposed practice-based PhD on cross-media translation.
Chrysalis — Sci-fi Game
2023–24Rolling Barrel Studios
Built procedural VFX systems in Unity for an interactive environment exploring symbiotic relationships between organisms and technology. Procedural-systems experience here directly informs the Pure Data pipeline in current practice.
Punarjanani — Animation Short ↗
2019–21Directed a 10-minute animated film on cycles of ecological destruction and regeneration. Bronze medal, ONE Earth Awards 2022; selection, BNP Paribas Green Film Festival 2022.
Research interests
Current focus
- • Translation between media — what survives, what transforms, what unexpectedly emerges
- • Field recording and deep listening as research method
- • Computational pipelines (Pure Data, generative systems) as collaborators, not tools
- • Drawing as a record of rhythm and time
- • Practice-based research methodology; care ethics in artistic practice
Skills
Toolkit
Sound & Audio
Field recording, spatial audio, environmental soundscapes, audio mixing
Programming & Computational Practice
Pure Data, MaxMSP, Processing, C#, Python (basic), Visual Scripting
Visual / Generative
Unity, Unreal Engine, Cinema 4D, Maya, Blender, After Effects, Dragonframe, Premiere Pro
Research Methods
Practice-based research, speculative fiction writing, ethnography
Languages
English, Hindi, Malayalam, Tamil, Spanish (basic)
Awards
Recognition
- • ONE Earth Awards — Bronze (Punarjanani), 2022
- • BNP Paribas Green Film Festival — Selection (Punarjanani), 2022
- • Kalanand Art Contest — Bronze, Prafulla Dahanukar Art Foundation, 2016
Availability
Open for
Available for
- • Campaigns, films, and motion systems for brands and agencies
- • Site-specific installations, residencies, and narrative experiments
- • Creative systems and pipelines for studios and teams
Open to
- • Residencies and research-driven collaborations
- • Projection and live visual commissions
- • Game/XR prototyping around ecology and urban narratives